![]() We need to add a “Join Geometry” node to combine our points with the original icing mesh, like this:įor the time being, we also set the density of our points to “0”, which will hide the giant “blobs” that Blender is currently rendering in the viewport: This is because we have replaced our icing mesh with the output from “Distribute Points on Faces”. The icing also appears to have “disappeared”. We need to toggle the density to adjust this, which we will do later. You can see there’s a single enormous “point” sticking to the icing. Hit “Shift + A” to add a new node, then start searching using the search bar that opens: We now need to add a “Distribute Points On Faces” node. ![]() I now delete the Geometry Nodes I created for the Donut, and switch to the Icing instead: We don’t want to alter the donut, but rather the icing (we are adding sprinkles). For instance, if we add a “set position” node and add a Z offset, the donut now moves (the output mesh position has been changed): ![]() The node on the right is the final mesh, after any changes made by our geometry nodes. The node on the left (Group Input) reads in the existing data for our mesh (for the donut, in this case). Note that if your nodes disappear, you can get them back by clicking on the “Geometry Nodes” modifier in the right-hand pane: Now, we click on “New” to create a new geometry node setup: We won’t be needing the window in the upper left that shows the positions of all our vertices, so we can close that: Click on that, and choose “General -> Geometry Nodes”. If you don’t see this, look for a little down arrow near the top right corner of the top menu bar. We’ll create a new Workspace (tab) at the top of blender, which will allow us to see our geometry node setup alongside our donut: This enables all sorts of cool stuff, from the ability to dynamically generate frost or icicles on a surface, to the ability to create buildings whose height, window position, and number of floors are all procedurally controlled. Much like the nodes we’ve used so far to create texture, geometry nodes allow use to procedurally generate changes to the mesh (changes to our objects). In previous versions of the donut tutorial, “particles” were used, but “geometry nodes” are a better option in Blender 3.x. Next, we want to add some sprinkles to the donut. This file is the result of my work after following along with the steps in the YouTube video. You can download the associated “.blend” file here.You can download a PDF copy of this post here.Notes below correspond to this YouTube video.I’ll be making additional notes for each of the videos in the series! Whether you are a studio major or not, if you are interested in having your work showcased in the Dock Gallery, contact the director, Danielle Bell.Just some notes I made while following along with this now-famous blender donut tutorial. The Dock hosts a range of events with both student and outside artists, and with other CCD departments to create connections and to empower the emerging artist. All CCD students are encouraged to submit their work for selection. The Dock Gallery is an on-campus art space that promotes education and engagement between student artists and the campus community. This event will be accessible Thursday, MaMonday, ApAbout the Dock Gallery Please also send your completed drawing to the Dock Gallery director, Danielle Bell, for a chance to have your work displayed in a virtual exhibition! I will share your donut (if it's ok with you) and also give you feedback on your work. I can’t wait to see your finished donut, Check out on Instagram to see my finished donut demo and share with me your finished demo.
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